No Home But The Open RoadEdit
At night “Ashcan” Pete sleeps wherever his travels take him: in a field, on a train or maybe, if he`s lucky, in a barn. He bunks with his loyal hound dog, Duke, on one side and his beat up guitar on the other. And sometimes when “Ashcan” Pete sleeps, he dreams. He dreams of haunted, tortured places and of horrible creatures. When he wakes up, he knows that someone needs his help, because his dreams are true. He couldn`t say how long he`s been on the road, living by his wits, but he can say for certain no place is too far to go to help someone in need. And as long as Pete can help people, he`s not likely to stop wandering any time soon.
Dog's Best FriendEdit
You start the game with your "Duke" Starting Item card.
You start the game with your "Guitar" Starting Item card.
Once per game, before making an evade test, you may use this ability to gain +4 to all evade tests this turn.
Action: Once per game, discard any number of equipment, tome, artifact, and weapon cards. Gain 1 skill point for each card discarded this way.